Monday, March 12, 2018

[Let's Play] Turn-Based Strategy: Heroes of Might and Magic III

Source Image: https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III#/media/File:Homm3boxart.jpg

Background

Gaming and game design is one of the most important standards for ICT-3. Designing high quality games requires that you play games too! For this assignment, students will explore a class turn-based strategy game: Heroes of Might and Magic III.

Heroes of Might and Magic III, also known as Heroes 3, is a classic example of turn-based strategy games. It is the third game in a successful franchise of turn-based strategy games. In this game, you will control a number of fantasy heroes such as wizards, barbarians, and necromancers. You will explore the map looking for resources and treasure. Each turn, you can upgrade your settlements and recruit troops for your armies.

Source: Heroes of Might and Magic III via Wikipedia.

Pre-Play Questions [5 Points]

Please answer the following questions in your journal. Label this assignment "Pre-Play: Heroes of Might and Magic III". Write in complete sentences.

  1. What are some of the features of turn-based strategy games?
  2. Identify and describe one tip for each of the following:
    • Early Game
    • Mid Game
    • Late Game
  3. Compare and contrast turn-based strategy games with real-time strategy games.
  4. Do you think you will enjoy this type of game? Why or why not?

Helpful Links

  1. Turn-based Strategy.
  2. Best Turn-based Strategy Games of All Time.
  3. Heroes 3 Strategy Tips.

Playing the Game

Students will first start with a tutorial campaign. This will teach you the basics of exploring the map, building settlements, recruting armies, and fighting battles. Time permitting, students will also play a multiplayer game as well.

Post-Play Questions [3 Points]

  1. Did you enjoy the game? Why or why not?
  2. Was the game easy to play? Did the controls make sense? Did you understand the point of the game?
  3. What features stood out, good or bad, such as graphics, multiplayer experience, sound, or the challenge?
  4. Would you want to play this game again? Why or why not?
  5. Do you think the content of this game was appropriate for your age group? Why or why not?