Background
Gaming and game design is one of the most important standards for ICT-3. Designing high quality games requires that you play games too! For this assignment, students will have some time to play one of the most popular FPS arena-style games of all time: Quake 3.
Quake 3 was originally released in 1999 for the PC. It has since been ported to many other systems. There is a free-to-play version available through the QuakeLive website. Quake 3 was known for fast-paced action, good graphics, network play, and customization. Many mods are available for the game including Capture the Flag and other variants.
Source: Quake III Arena via Wikipedia.
Pre-Play Questions [5 Points]
Please answer the following questions in your journal. Label this assignment "Pre-Play: Quake III Arena". Write in complete sentences.
- Who was the lead programmer for Quake III Arena? Who was the lead programmer for Doom II?
- Who was the lead designer for Quake III Arena? Who was the lead designer for Doom II?
- Who was the lead artist for Quake III Arena? Who was the lead artist for Doom II?
- What do you think these two games have in common? What do you think is different about the two games?
- Identify at least three technologies used by the Quake 3 III engine. Explain how they affected game play.
- Identify and describe at least two game play modes available in Quake III arena.
Playing the Game
Students will play in groups of five at a time. You will play a typical Deathmatch game. Navigate the map collecting weapons and power-ups while you defeat your enemies.
Post-Play Questions [3 Points]
- Did you enjoy the game? Why or why not?
- Was the game easy to play? Did the controls make sense? Did you understand the point of the game?
- What features stood out, good or bad, such as graphics, multiplayer experience, sound, or the challenge?
- Would you want to play this game again? Why or why not?
- Do you think the content of this game was appropriate for your age group? Why or why not?