Background
Gaming and game design is one of the most important standards for ICT-3. Designing high quality games requires that you play games too! For this assignment, students will have some time to play one of the greatest computer games of all time: Doom 2.
Doom 2 was originally released in 1994 for the PC. At the time, it was the pinnacle of computer graphics and technical achievement. It supported 4-player multiplayer via local network (LAN) and also supported 2-player play via modem. Doom 2 was later released on Xbox Live Arcade, the Apple iPhone, and numerous other systems. Doom 2 has sold at least 1.5 million copies, most likely more than 2 million when counting all of the various systems.
Source: Doom II via Wikipedia.
Pre-Play Questions [3 Points]
Please answer the following questions in your journal. Label this assignment "Pre-Play: Doom II". Write in complete sentences.
- Have you played any first-person games before? If yes, which games? If no, why not?
- What features are important to you for a game, such as a graphics, multiplayer, sound, or the challenge?
- Of the following, which describes your gaming experience: Not a Gamer, Casual Gamer, Hardcore Gamer?
Playing the Game
Students will play in groups of four at a time. You will try two game play modes:
- Co-operative. The players work together to finish the levels and defeat enemies.
- Deathmatch. Players will compete against each other to defeat the other players.
Post-Play Questions [3 Points]
- Did you enjoy the game? Why or why not?
- Was the game easy to play? Did the controls make sense? Did you understand the point of the game?
- What features stood out, good or bad, such as graphics, multiplayer experience, sound, or the challenge?
- Would you want to play this game again? Why or why not?
- Do you think the content of this game was appropriate for your age group? Why or why not?